Apr 08, 2006, 08:55 PM // 20:55 | #1 |
Lion's Arch Merchant
Join Date: Feb 2006
Location: (Europe server)
Guild: [DVDF]
Profession: Me/Mo
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could use some help on factions armor materials
well i would like to know if there is a resource where all faction armor costs are written if somebody could post a link here or somthing would be greatly apreciated
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Apr 09, 2006, 05:54 AM // 05:54 | #2 |
Frost Gate Guardian
Join Date: Apr 2006
Location: The Kingdom of Hell
Profession: W/E
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Duh Duh Duh
That is very impossible as of right now, since Factions is not out yet, that is...
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Apr 09, 2006, 06:01 AM // 06:01 | #3 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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The needed armor materials are under lock and key as of yet, so you'll just have to wait with the rest of us to find out what they are.
[EDIT] Reworded to sound less stupid. |
Apr 09, 2006, 09:25 PM // 21:25 | #4 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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My guess would be that you'll still need base items like tanned hide squares, wood, and iron, but the 'secondary' items may be specific to Factions - such as amber for one. I believe this is why shells (or is it scales?) have become "Chitin Fragments"
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Apr 09, 2006, 09:31 PM // 21:31 | #5 |
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Actually, from what I saw in the FPE event, you'll now use a mix of Prophecies secondary materials and Prophecies unused materials as the base for the armor, and Factions-specific materials will only be used for 15k and possibly FoW-equivalent armor. For example, the Droks-equivalent Luxon Necromancer armor all took scales and monstrous claws, while the 15k Luxon Necromancer armor took scales, monstrous claws, and jadeite (stupid name, just call it jade!).
Edit: Admittedly, that may have just been for the FPE, but I don't think so. They have a lot of unused crafting materials right now, it makes sense for them to make them the standard for Factions. |
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